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AI Insights · Timothy · January 2022

Top 5 Sandbox-like Games on iOS in the US: Q4 2021 Performance

Explore the performance of the top 5 sandbox-like games on iOS in the United States during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Sandbox-like Games on iOS in the US: Q4 2021 Performance

During the fourth quarter of 2021, the top sandbox-like games on iOS in the United States showcased interesting trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals the performance of Roblox, Minecraft, IMVU: 3D Avatar Creator & Chat, PK XD: Fun, friends & games, and Rec Room: Play with Friends.

Roblox experienced significant fluctuations in weekly revenue, starting at approximately $7.3M in late September and peaking at roughly $11.1M in the week of December 20. Weekly downloads showed a marked increase towards the end of the quarter, rising from around 346K in early October to about 552K in the final week of December. The game maintained a consistent number of weekly active users, with a slight uptick from 9.8M to 10.5M in the last week of December.

Minecraft saw its weekly revenue gradually increase, beginning at $882K in late September and peaking at around $1.9M in the week of December 20. Weekly downloads followed a similar trend, with notable spikes in late November and December, reaching up to 103K downloads in mid-December. Active users fluctuated but showed an overall increase from 7.3M to 8.1M by the end of the quarter.

IMVU: 3D Avatar Creator & Chat had a steady increase in weekly revenue, peaking at approximately $1.3M in the last two weeks of December. Weekly downloads fluctuated, with a significant increase in the final week of the year, reaching around 85K. The app's active users showed a slight increase, ending the quarter with around 647K users.

PK XD: Fun, friends & games experienced a moderate peak in weekly revenue in late October, reaching approximately $109K, and another peak in mid-December at around $106K. Downloads saw a significant spike in late October, rising to about 74K, and another increase in the final week of December at around 45K. Active users showed a slight overall increase, ending the quarter at around 320K.

Rec Room: Play with Friends displayed consistent growth in weekly downloads, starting at about 83K in late September and peaking at approximately 250K in the final week of December. Revenue saw a gradual increase, with notable peaks in late October and December, reaching around $82K. Active users also increased steadily, culminating in approximately 392K by the end of December.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022